无聊倾向对中学生手机游戏沉迷的影响机制:变量-个体双视角分析

薛瑶 ,  张珊珊 ,  于楠

杭州师范大学学报(自然科学版) ›› 2026, Vol. 25 ›› Issue (3) : 230 -238.

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杭州师范大学学报(自然科学版) ›› 2026, Vol. 25 ›› Issue (3) : 230 -238. DOI: 10.19926/j.cnki.issn.1674-232X.2025.02.072
数字媒体与心理健康专题

无聊倾向对中学生手机游戏沉迷的影响机制:变量-个体双视角分析

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Influence mechanism of boredom proneness on middle school students' mobile game addiction: a variable-centered and person-centered analysis

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摘要

基于变量中心和个体中心双视角探究无聊倾向对中学生手机游戏沉迷的影响及其作用机制.采用自陈量表对693名中学生进行调查,结果表明:在变量中心视角下,无聊倾向显著正向预测手机游戏沉迷,孤独感在此过程中起部分中介作用,且感觉寻求在直接路径和前半段中介路径上发挥调节作用;在个体中心视角下,依据无聊倾向和感觉寻求的组合特征,可将中学生划分为“高无聊高寻求型”“较低无聊高寻求型”“较低无聊较低寻求型”和“低无聊低寻求型”4个潜在类别,以“高无聊高寻求型”为参照,其他3类均可显著负向预测手机游戏沉迷,且孤独感在其中起部分中介作用.这表明无聊倾向、感觉寻求与孤独感对中学生手机游戏沉迷均有直接的预测作用,且无聊倾向与感觉寻求存在不同的匹配模式.

Abstract

This study explores the influence of boredom proneness on middle school students' mobile game addiction and its underlying mechanism from both variable-centered and person-centered perspectives. A self-report survey was conducted among 693 middle school students. The results indicated that, from the variable-centered perspective, boredom proneness significantly and positively predicted mobile game addiction, with loneliness playing a partial mediating role in this process, and sensation seeking moderating both the direct path and the first half of the mediating path. From the person-centered perspective, based on the combined characteristics of boredom proneness and sensation seeking, middle school students could be classified into four latent classes: high boredom-high sensation seeking, relatively low boredom-high sensation seeking, relatively low boredom-relatively low sensation seeking and low boredom-low sensation seeking. Using the high boredom-high sensation seeking class as a reference, the other three classes significantly and negatively predicted mobile game addiction, with loneliness again playing a partial mediating role. These findings suggest that boredom proneness, sensation seeking, and loneliness all have direct predictive effects on middle school students' mobile game addiction, and there are different matching patterns between boredom proneness and sensation seeking.

关键词

无聊倾向 / 手机游戏沉迷 / 孤独感 / 感觉寻求 / 个体中心

Key words

boredom proneness / mobile game addiction / loneliness / sensation seeking / person-centered

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引用格式 ▾
薛瑶,张珊珊,于楠. 无聊倾向对中学生手机游戏沉迷的影响机制:变量-个体双视角分析[J]. 杭州师范大学学报(自然科学版), 2026, 25(3): 230-238 DOI:10.19926/j.cnki.issn.1674-232X.2025.02.072

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基金资助

辽宁省属本科高校基本科研业务费专项课题(LJ112410166002)

沈阳师范大学2024年度专业学位研究生教学案例建设项目(SYNUJXAL202411)

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